1/3/2024 0 Comments Camelot unchained bscIt certainly has been a really interesting 30 years in gaming. I almost set up a company in Singapore (which is where the name City State Entertainment came from), which led to the company’s founding with Andrew Meggs, which in turn led to a highly successful Kickstarter for Camelot Unchained™. After that, there were a number of expansion packs, Imperator, and then the sale to EA (which was the company that almost put us under back in 1999) and my subsequent departure from Mythic (and contemplation of retirement) in 2009. Then after creating about one dozen online games, we came near to bankruptcy in 1999, before I arranged the funding for Dark Age of Camelot and we enjoyed its amazing success. That led to the halcyon days on GEnie (General Electric Network for Information Exchange) with my games Galaxy and Dragon’s Gate, to Interworld/Mythic in 1995. It’s been a very interesting career, as my life has taken me from starting my first company (Adventures Unlimited Software Inc.) and creating my first commercial game while I was in law school, to creating one of the world’s first true MUDs (Aradath). Can you tell us a little bit about yourself and your career so far? When we talk about new beginnings I can think of no one that can match your story. Your career has been filled with ups and downs, strife and success, and the rare chance to reimagine one of your greatest creations. In March of 2011, Mark co-founded City State Entertainment™with Andrew Meggs (Bethesda Softworks™, Mythic Entertainment™, and Troika™ games) to produce, among other things, the next great expedition into Camelot. Rob and Matt continued with the new company when it was formed in Fairfax, VA, in 1995. with Rob Denton’s company ISI (at the time made up of Denton, Matt Firor, Don Campbell and Roger Shropshire). He went on to form Interworld Productions (later renamed Mythic Entertainment), by merging A.U.S.I. He then created Dragon’s Gate (1989-2006), which today is still one of the longest running pay-to-play online games. He has been creating games since 1983, and was one of the first to pioneer the MUD (Multi-User Dungeon) with Aradath (as part of his first company Adventures Unlimited Software Inc.) in 1986. Many of you will know Mark Jacobs as the mastermind behind the MMORPG classic Dark Age of Camelot. I never would have expected that today I would have the chance to go one on one with such an influential person in the industry. If you told me 13 years ago that I would be interviewing Mark Jacobs for a Magazine I was producing, I would have laughed and said you were crazy. FEATURES New Beginnings: Mark Jacobs Returns to Camelot
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